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| Gear Heads Moderator ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hi Avaya! This is a video showing the difference between PS2 and 3. here Very, very funny!!! And the PS2 is a good machine huh? And this one is one of the games! Smackdown 2007 Have fun! ![]() |
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| currently without DSL :-( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | If you say so. They should be happy they have 3D graphics. I remember Sensible Soccer on the 386. Here's a screenshot I found of that game. But back to topic: Why do they make it look like as if the movement was unrealistic because of the PS2, when in fact it was due to the way the game was programmed? |
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PS2 could not manage great graphics + animation + real physics + advanced AI all at once. Hell it struggled with great graphics. The hardware was simply not fast enough. The biggest issue with the PS2 was that the Emotion Engine was deeply involved in the graphics pipeline because the Graphics Synthesizer was merely a souped up triangle rasterizer. The EE had to do normal CPU work + GPU work because the PS2 did not have a GPU as it exists today. In PS3 RSX can handle the graphics side all by itself. Cell can help out (it has a 35GB/s FlexIO bus to the GPU) by lending SPEs for primitive generation or post-processing and a host of things, it's sort of like nVIDIA SLi with the second GPU being anyone of the 6 free SPEs. Actually Cell can also render great graphics by itself (rasterization too)! But most importantly since the GPU doesn't really need too much hand holding Cell can lend its unmatched floating point performance and similarly powerful integer capability to non-graphics code: Physics, animation, AI etc. | |
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