I am loving this game.
The evolving relationship between Desmond and Altair would lend itself perfectly to a more episodic packaging, and I could very well see the sequels going in that direction: five more memory blocks on the DVD, with downloadable content released every couple of months one memory block at a time. Because the game plays around with the nature of memory (and hints at false memories, alternate timelines, etc), nothing needs to be chronological, but everything can be tied back into the original story.
The oppressive corporation at the center of the game is perfect for an ARG or some other marketing tie-in to the sequels.
I've read sum criticism so far, mostly centering around stealth. "How are you anonymous in a bright white robe with a sword strapped to your back free-running up the side of a building in medieval Jerusalem? The pile of hay does it?"
The idea isn't that you remain stealthy, it's that you remain anonymous. Escape is a matter of breaking their line of sight, then disappearing from view long enough to become anonymous again.
Of course there are areas to be improved. Once we get to the point of photo-realistic, full-motion gameplay (we're not that far after seeing Mass Effect. good lord), every little hitch is amplified just because our brains are trained to seek out stutters and non-human movements.
Last edited by Captain Beefheart : 11-26-2007 at 08:19 PM.
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