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Old 11-15-2007, 11:13 AM   #1 (permalink)
Captain Beefheart
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Join Date: Jul 2003
Location: In a West End town, a dead end world
Posts: 4,092
Default Assassins Creed.



Everything I've read touts it as probable game of the year and savior of videogame story telling.

The more I think about this, the more crazy it becomes. Storytelling is so underrated these days most developers don't seem to care the least about innovative or interesting ways to use the medium of videogames and instead focus on artistic direction, gameplay, design first and foremost.

This leaves us with a great deal of really uninteresting games past the visual aspect of it. Once you're used to the visual aspect, fuggit, throw the game in the trash. Another game has better graphics? PFFFT...get rid of this piece of junk.

But why does a game like Civilization have such a cult following dedicated to even the first release of the game? It's because the "story" is very open ended and the engine is such that it dynamically reacts to the input it is given.

What we have now with games is STILL a completely static world. I understand why that was the case with cartridges. From a technical standpoint you could only hard code so many possibilities. I get why CD-ROM based machines with only 8mb memory cards couldn't do much better but I can't understabd for the life of me why games aren't tapping into the dynamic power of multiple plotlines, dynamic reaction and far more interactive environments in order to bring players more into the game.
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